It lists the drops you already got from them, as well as attributes and weaknesses for the "large" (bosses) ones.įor example, the spider boss that you can find in the miasma-free zone of the start (as well as in the first miasma zone, in a lake both times) tells you that it's weak to fire but resists water and that "slash" (what I called cutting damage earlier) is effective against the legs. If you go to the menu, in the encyclopedia, you can see informations about monsters you already killed. It's somewhat the same deal with elements, although it's for the whole boss and not each limb, so making weapons and armours frequently is not a bad idea (it does cost a lot of resources to do that if you intend to collect everything). The bottom line being that sticking to a single weapon type is potentially going to make things harder for yourself, especially if you use little to no AI NPCs. When you have knowledge about an enemy, the ingame menu will tell you more about that, or you can just search net for it. This means that some weapons are not going to be good against some bosses, and sometimes your weapon will only be able to do good damage against specific parts, doing prety significantly less when hitting randomly. Some weapons have multiple damage types depending on the move used, while others only have access to a single type. What I meant is that a lot of bosses have individual weaknesses for different "parts", like the tail being weak to cutting damage, the hind legs to crushing damage and the antlers to thrusting damage (completely made up composition by the way). Personally, I really enjoyed actually giving a proper try to each weapon, because they all have their own twists that make them unique but are easily missed if you just mash buttons. If you like more speed, naginatas and daggers are pretty good for that, and they both have ways to do proper air combos, with the dagger having an evasion move and the naginata a timed defense one in order to not get done in. Obviously, later bosses have moves that are harder to evade if you don't understand them a bit, and many have parts that are fairly hard to properly hit, requiring a lot more focus from your part if you are not bringing a full party of NPCs to do the work for you.īut still, the most important is to understand the weapons, because using daggers is significantly different from using the club, not just the attack speed and move set, but also what they are good for, how to combo properly with them and so on. The second practice target is the spider, because it does have some interesting attack paterns, and when you learned the part destruction you can even alter its move set by destroying the claws, and later the legs. It's a bit tricky with the bow and the gun because they require a bit more aiming, but a fairly good practice target is the boss of the first miasma zone that has 6 legs, a tail and 2 big arms, as it barely moves and attacks. Things like locking on a specific part instead of the whole boss, knowing what weapons are good against what bosses/parts, actually using the roll and the powers properly, using all of what your weapon(s) have to offer.Ī good trial for your skills, to know if you actually understand your weapon, is to fight one of the early bosses solo. The main thing is finding which weapon(s) you can actually do well with, and getting used to targetting the right parts of each bosses. Otside of a few powers unlock through the story, the move set doesn't really evolve.
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